Main Page
Data Structures
Files
QUAD_DBM_2D
addParticle
draw
drawSegments
hitGround
inputHeight
inputWidth
QUAD_DBM_2D
readDAG
readFields
readImage
renderOffscreen
writeDAG
writeFields
xDagRes
xRes
yDagRes
yRes
~QUAD_DBM_2D
bool QUAD_DBM_2D::hitGround
(
CELL
*
cell
=
NULL
)
Hit ground yet?
Returns:
returns true if a terminator as already been hit
Generated on Wed Oct 25 03:19:42 2006 for Lumos by
1.4.6